I created this novelty tongue-in-cheek game, for my Ideas and Images class in collaboration with classmate Albert Chau. It features designer cards (monsters), client cards (traps), tool cards, and health cards (magic). The rules for Designers Against Society are similar to that of a Yu-Gi-Oh card game.
The design is trendy, using a flat design with long shadows and sunbursts. It has a clean and simple illustrative look.
The game target’s audiences are creatives (designers, artists, devs, and project managers), and students and young professionals ages 18-28.